CV / Resume

Professional experience

Game Programmer at A World For Us :


Engine :
  • Web browser
  • Unity
  • Langage : C#


Tasks :
  • Creation and integration into the engine of a customize system for rooms.
  • Develop AI for animals (birds, rabbit, ...).
  • Work with the graphist and game designer to create and implement the GUI (chat, action bar, mini map...).

Lead Project / Programmer at Dassault Systèmes :



Engine :
  • Web browser
  • 3DVia Studio
  • Langage : VSL (C++)


Tasks :
  • Creation of a 3D experience in an hospital. Many devices can be use by the user to learn the functioning step by step (defibrillator, push syringe, operating table...).
  • Proposals and integration of visual effects, camera deplacement and resources optimisation.
  • Creation of a generic showroom to present differents design objects.
  • Creation of two room invented by two architects with differents concept like an eco system.

Sound Integrator at Eko Software :



Engine :
  • Playstation 3
  • Playstation Vita


Tasks :
  • Reflection and proposals on sound listener to have a better realistic experience.
  • Integration of all 3D sound and sound activate by script.
  • Integration of all sound linked to an animation.
  • Creation and integration of tracks for the cinematics.

Game Designer at Eversim :



Engine :
  • PC

Tasks :
  • Creation of AI actions for all countries according to the religions, political trends, alliances, GDP...
  • Tester.


Projects

Reverse of Babylon :



Team Project - 5 members
  • XNA
  • C#
  • Unity
Reverse of babylon was create during the Global Game Jam 2012 in C# / XNA and after with Unity to have a better diffusion. You first play the bottom pattern, then you repeat the same pattern above but the traps and level are invisible.
XNA and Unity version are available here : http://globalgamejam.org/2012/reverse-babylon
The game was elected better game of Game Jam in Paris by the other participants.


Tasks :
  • Writing the concept
  • Finding the teamates
  • Gameplay programming
  • Unity version

Kazz.Ed :



Team Project - 5 members
  • XNA
  • C#
  • Soon on XBox Live Indie
Kazz.Ed was create during the Global Game Jam 2011. You control the blocks but your aim is to help Kazz (the little guy) climb as high as he can (on his own). He will only walk and jumps sideways.
The game is available soon on XBox Live and an old version is present in the cd of Joystick magazine 241.
The game was elected better game of Game Jam in Paris by the other participants.

Tasks :
  • Menu programming
  • Sound integration
  • Game Design


Rails :



Team Project - 7 members
  • Virtools
Play a rider in a high speed competition on the rails of the town. Playable for 2 player on split screen or 4 player on web.

Tasks :
  • Gameplay programming.
  • Multiplayer split screen and network programming.

Dangerous Lie :



Team Project - 4 members
  • Virtools
Play Alrek, a little alien who wants join the Mafia. To persuade the boss to accept him, Alrek had to lie. Now, with his ability to create a double of himself, he has to live his lie and make what he say to the boss.

Tasks : 
  • Game Design
  • Programming

Splash :



Personal Project
  • Flash
  • ActionScript 3
Play a pigeon and "shoot" the hunter before he shoot you. Avoid the lighting.

Formal Education

2011-2012 : Bac +3 in Game Development at ESGI (Ecole supérieur de génie informatique)

2007-2011 : Bac + 4 in Game Design at ISART Digital

2005 - 2007 : IUT Informatique


Skills


  • Programming Skills : C++, Java, C, C#, ActionScript 3, Open GL
  • Software : Unity, Visual Studio, Eclipse, 3DVia Studio, Virtools
  • Graphics : 3DS Max, Photoshop, Illustrator, After Effects

Languages


  • English
  • Japanese (Beginner)